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IDProjectCategoryView StatusDate SubmittedLast Update
0000247MonsterForgeFeature Requestpublic11-23-2009 18:5011-24-2009 00:43
ReporterRainer Åhlfors 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version4.1Fixed in Version4.1 
Summary0000247: Option for random (rolled) hitpoints.
DescriptionIt would be nice to have an option (checkbox) to generate random hitpoints for the monsters generated, rather than take the average.
TagsNo tags attached.
Attached Files

- Relationships Relation Graph ] Dependency Graph ]

-  Notes
(0000629)
Chris Carman (administrator)
11-23-2009 19:36

This would require the RANDOM from the add-in. Do we expect people to have that?
(0000630)
Rainer Åhlfors (reporter)
11-23-2009 19:50

The RAND() function (with some math) should work fine.

Random d6: =INT((RAND()*6)+0.5)

HitPoints should be temporarily stored (via macro) in a specific cell. There could be a column of 100 rows with the =INT((RAND()*n)+0.5) formula, where "n" points to a value (4, 6, 8, 10, 12, etc) in a "HitDieSize" cell. The macro would simply pull the first X results and add them together.

For 4d8, the HitDieSize cell would be set to 8, and the first 4 rows would be added together and stored in the HitPoints cell. This also allows for monsters that have multiple (and different) HitDice.
(0000631)
Chris Carman (administrator)
11-24-2009 00:42

Done. added in 4.1

- Issue History
Date Modified Username Field Change
11-23-2009 18:50 Rainer Åhlfors New Issue
11-23-2009 19:36 Chris Carman Note Added: 0000629
11-23-2009 19:50 Rainer Åhlfors Note Added: 0000630
11-24-2009 00:42 Chris Carman Note Added: 0000631
11-24-2009 00:42 Chris Carman Status new => assigned
11-24-2009 00:42 Chris Carman Assigned To => Chris Carman
11-24-2009 00:42 Chris Carman Status assigned => resolved
11-24-2009 00:42 Chris Carman Resolution open => fixed
11-24-2009 00:43 Chris Carman Fixed in Version => 4.1
11-24-2009 00:43 Chris Carman Target Version => 4.1


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